

08:50:14: RLMedia: No streams to mux were specified 08:50:11: AddVideo2Slide: Time spend: 27 ms 08:49:09: Preparing to record audio from: VG248 (NVIDIA High Definition Audio). 08:49:09: Audio 2 will be recorded to: D:\Users\Janet Fried\Documents\ActivePresenter.ActivePresenterCachedProjects\Untitled_tempdir\audio_20200809_08-49-09_1.wav 08:49:09: Preparing to record audio from: Microphone (Rift Audio). 08:49:09: Audio will be recorded to: D:\Users\Janet Fried\Documents\ActivePresenter.ActivePresenterCachedProjects\Untitled_tempdir\audio_20200809_08-49-09.wav 08:49:09: flt sample format is not supported, s16 will be used 08:49:09: RLMedia: Using dec to pass codec parameters to muxers is deprecated, use decpar instead. 08:49:09: Video will be recorded to: D:\Users\Janet Fried\Documents\ActivePresenter.ActivePresenterCachedProjects\Untitled_tempdir\video_20200809_08-49-09.mkv 08:47:12: Checking updates for ActivePresenter v8.1.1… 08:46:47: Preparing to record audio from: Microphone (Rift Audio). 08:46:47: Failed to open audio stream to record. 08:46:47: RLMedia: Using dec to pass codec parameters to muxers is deprecated, use decpar instead. 08:46:47: flt sample format is not supported, s16 will be used 08:46:41: Direct3D rendering mode: hardware 08:46:41: TempDir: C:\Users\Janet Fried\AppData\Roaming\ActivePresenter\temp 08:27:34: Direct3D rendering mode: hardware 08:27:34: TempDir: C:\Users\Janet Fried\AppData\Roaming\ActivePresenter\temp 16:47:56: Preparing to record audio from: Microphone (Rift Audio). 16:47:56: Failed to open audio stream to record. 16:47:56: RLMedia: Using dec to pass codec parameters to muxers is deprecated, use decpar instead. 16:47:56: flt sample format is not supported, s16 will be used 16:47:46: Direct3D rendering mode: hardware 16:47:46: TempDir: C:\Users\Janet Fried\AppData\Roaming\ActivePresenter\temp Project Location: D:\Users\Janet Fried\Documents\ActivePresenter
Antomi activepresenter windows 10#
OS: Windows 10 (build 18362), 64-bit edition This was our first attempt at recording anything, and we had some really funny bits in it that we really don’t want to lose. If anyone has any suggestions, I am more than grateful to try them out. Is this something with the program that I’m not doing right? Or is it something that happened when it stopped responding?

I try changing the volume for each of the two audio tracks that we have on the timeline, but each time I change it from the default of 100%, it goes right back to 100% and not the value I changed it to. When I load up the saved copy from my computer to try to edit it, the sound is not there again. It wasn’t responding for 10 minutes before i decided to close it.

Then, ActivePresenter stopped responding right after I saved the whole project to my computer. The audio was there and was playing back, and although the quality wasn’t the best, it seemed like all the audio had been recorded. Right after we finished recording, I realised the audio on the timeline wasn’t showing up at all, so I raised the volume quite a bit. It’s over an hour long and was with a friend so we are really hoping it is something that I am just not doing right, rather than something that can’t be fixed. Hi, I just finished recording a let’s play for Minecraft with screen and audio being recorded.
